For the alpha iteration, we refined many features and functionalities, improving the realism and interactivity of our world. New mechanics and UI management allow for a recurring experience where users can track progress.
Gardening Field
Add boundaries to plantable areas.
Watering Mechanism
Added features that allows player to water sunflowers, which accelerates their growth dynamically.
On the visual side, the Niagara particle system is employed to simulate realistic water effects. Sprinkling water droplets are rendered with subtle splashes, enhancing the immersive experience.
Seeds Inventory and UI
Implemented an inventory system that allows players to store and manage sunflower seeds. The UI for the seed inventory has been designed to be intuitive, displaying the quantity and types of seeds available.
Designed a progression system, as certain seeds may require unlocking through gameplay achievements or exploration.
Improved Sense of Realism
Tree heights and health’s vary.
There are signs of decay despite natures preservation.
Refined Game Save Mode
Fixed the sunflower scaling problem: An issue where sunflowers scaled incorrectly during load sequences has been resolved. Sunflowers now retain their sizes after re-entering the game.
Added Seeds Inventory data saving.
Future Plans (Gold)
Include more background music and interactions’ acoustic feedback
Refine NPC character’s dialogue and appearance
Refine the fishing features
Full-feature trailer
Progress Demonstration
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